Writing
Notes from the process.
Breakdowns, experiments, and the reasoning behind the render.
01 / Archive
Articles
01testAug 12, 2026→02Building Artist-Friendly Shader ControlsAug 8, 2026→03GPU Budget Investigation: Baseline to OptimizedAug 8, 2026→04Before and After: Making a Material Pass LegibleAug 8, 2026→05A Practical Way to Explain Pixel CostAug 8, 2026→06A Small Note on Debug ViewsAug 8, 2026→07Media Stress Test: Wide Diagrams, Video, Code, and CaptionsAug 8, 2026→08Two Live Demos and One Unsupported RendererAug 8, 2026→09Curvature and Thickness in Real TimeAug 7, 2026→10Designing Tools That Artists Actually UseAug 6, 2026→