Technical Artist
Placeholder Studio / 2024 — Present
Building reusable shaders, tools, and workflows for interactive visual projects.
About the practice
A concise overview of the tools, disciplines, and questions that shape the work.
Profile
Focus
Tools
Experience
Placeholder Studio / 2024 — Present
Building reusable shaders, tools, and workflows for interactive visual projects.
Example Interactive / 2022 — 2024
Prototyping real-time materials and visual systems across design and engineering teams.
Selected work
Elsewhere